AI Insights · Timothy · October 2024
Top io Games Performance in Greece, Q3 2024
Explore the performance trends of the top io games on the unified platform in Greece during Q3 2024, featuring metrics on downloads, revenue, and active users.
In the third quarter of 2024, io games continued to captivate users in Greece on a unified platform. Here's a detailed look at the performance of the top five io games in terms of downloads, revenue, and weekly active users.
Snake Rivals - io Snakes Games from Supersolid Ltd saw its weekly revenue fluctuate, peaking at $58 in early August before settling at $27 by the end of September. The game's downloads began at 100 in early July, reached a high of 237 in the last week of July, and then gradually decreased to 67 by the end of the quarter. Weekly active users mirrored the download trend, starting at 467 and peaking at 645 at the end of July, before declining to 363 by the end of September.
Agar.io, published by Miniclip.com, experienced a notable surge in revenue in early September, reaching $82. Download numbers started strong at 1.1K in early July but tapered off to 122 by the end of the quarter. Weekly active users had a similar pattern, starting at 2.4K and declining to 849 by the end of September.
State.io - Conquer the World by AI Games FZ displayed a consistent revenue stream, peaking at $45 in early September. The game enjoyed healthy download numbers, with a high of 1K in mid-August, dropping to 507 by the quarter's end. Active user numbers started at 4.2K, peaked at 4.5K in mid-August, and decreased to 3.4K by the end of September.
Snake.io - Fun Online Snake from Kooapps maintained a steady revenue, peaking at $38 at the end of July. Downloads were robust, beginning at 4.3K and reaching a peak of 5.1K before falling to 1.8K by the quarter's close. Weekly active users began at 28.4K, peaked at 32.2K in late July, and ended at 19.9K in September.
Finally, Hole.io by Voodoo displayed a gradual revenue increase, peaking at $23 in mid-August. The game witnessed a strong download performance, starting at 6.5K and maintaining a solid range before ending the quarter at 4.1K. Active users began at 25.7K, peaked at 28.3K in mid-August, and concluded at 22.5K by the end of September.
For more detailed insights and data, refer to Sensor Tower's comprehensive reports.